Usually these are found in V_, or PLC along with tables and kolto tanks beds and these things are usually shared assets in both games. The other big differences in textures will probably be things like speeders, any vehicles, ships. AMD doesn't play nice with the upscaling. I wish I had an Nvidia card to help you with the project.
MXAO is buggy and the game has supersampling so not missing much. This fix disallows the use of reshade as it needs it's own opengl DLL injector. Edit the 'opengl32.ini' with notepad and enable (change from 0 to 1) 'ForceAlphaToCoverage'įor the transparency issues these values should work fine.Extract/Copy 'opengl32.ini' and 'opengl32.dll' into the Game's main executable folder (containing 'swkotor.exe', in 'C:\GOG Games\Star Wars - KotOR' by default).Download 'GLOverride' (downloads as a ZIP file).Visit this page: humus.name/index.php?page=Cool To those having transparency issues there is an easy fix and it also works with the KOTOR 1 packs and can fix grass issues as well, which seem to be prevalent on AMD GPU's (have a VEGA myself).